![]() |
http://memeraze.tumblr.com/post/83888889771/cheese-ill-never-forget-the-nervous-excitement |
The story of the game was this:
Imagine the scenario of losing all your belongings to a house fire, flood, or other disaster. All your photographs from days gone by, of family members and friends, are gone. Now imagine this scenario applied to the Internet. In this day and age, we have a Titanic-like belief in the safety of the Internet as a file safekeeping device. Everything is backed up somewhere, so we can't lose anything we put on the Cloud, Dropbox, or any other kind of sharing device. But what if a disaster did occur. What if the back ups, the assurances, were all gone, and thus, so were all your memories you saved online.
![]() |
http://memeraze.tumblr.com/post/83351894073/mine-and-sebastians-last-trip-to-aspen-together |
![]() |
http://memeraze.tumblr.com/post/83848398818/ahh-thats-better-i-want-to-cry-just-looking-at |
![]() |
http://memeraze.tumblr.com/post/83130568489/wedding-party-throwing-the-bouquet-omg-i-cant |
But now that we've seen a bit of what one Netprov project can look like, let's talk about them more generally.
For a better, more definition of what a netprov is, we can look to Rob Wittig (who helped organize the project we worked on in our class)'s definition on his website:
Other netprovs done by Wittig and Marino include the Center of Twitzease Control, and The LA Flood Project, which are different from the first two in that they did not necessarily involve created characters. These were simply games that many could participate in however they chose to see fit. The Center of Twitzease Control created a new twitter disease outbreak, such a baconitis, following participants to tweet as though they succumbed to the disease, and thus had to bacon as though every bacon was bacon. Similarly, the LA Flood Project included mapping areas of LA in which this fictitious flood had over taken in google maps, and tweeting these maps, pictures, and stories. A new event would take place every day, and all the participants would respond in kind to the given event.
Clearly, there is a variety of ways to play these netprov games, whether with set characters, interactions with people who are not in on the joke, word games, or set events that everyone must respond to. The project that my class worked on combined several of these concepts in that we all had to have families, and a wedding had to occur for each of our families at the end of the story. We had the choice to be new characters, and most everyone took up that choice, and then we were free to do as we pleased, as long as we built off of one another and followed the main tenants. It was in all honesty, a lot of fun. I would be eager to participate in a similar project in the future, but I think the one that sounds the most fun is The LA Flood project-- it combines aspects of Alternate Reality games and GISHWHES (The Greatest International Scavenger Hunt The World Has Ever Seen) with reality. Alternate Reality games try to put the game in a real world space, often telling you places to go and things to do in those spaces. GISHWHES does much the same, but you must upload the videos of yourself doing certain things in certain places or mail in what you find in an elaborate scavenger hunt. The LA Flood Project improves on this in that you can make the experience what you want. It is a creative exercise as opposed to a physical one. Should you decide to make it physical, you can, but it is up to you how you want to participate, allowing for a wide range of creativity, while still interacting with known physical spaces on a textual level.
Another aspect of netprovs that is always unavoidable, but I wish could be configured somehow, is having time to fully participate. As a kid, on roleplay forums that you could explore on the web, or even playing table top roleplaying games in real time with your friends, you had time on weekends or after school to fully invest in your characters, plot lines, and plan with your friends. Perhaps that's just a flaw in my own nature (something that I'm working on) that I need to plan things with people to be able to really enjoy the playing and improvisation that comes after. But I do think that there is some difficulty in being a college aged student and only having a week to participate in the netprov. I would have really enjoyed being able to build something over the course of the semester, plan something out with my classmates, and see what came out of that very basic outline, but nobody has time for very much more than a week. Even then, it was a stretch for myself and many of my classmates.
I don't think that negatively affected our netprov though. I think that the short amount of time we were given pushed us to think on our feet and create new aspects and relationships for our characters quickly, but sometimes given the varying knowledge of how to use tumblr, things could get lost in the posts. Overall though, netprovs are an exciting medium to participate in, especially in how open they are to everyone. It makes one think what other things could be considered netprovs that exist online now, but are not categorized with this word. It seems so open, and encompassing, and many things seem similar, but are defined differently.
The core of new media on the web is that it is always evolving. The internet is young, and so it is still trying to define all of its many, many works, methods, and artistic movements. It in and of itself is an improvisation, and thus it is important to show and establish such an aspect in a medium like netprov.
For a better, more definition of what a netprov is, we can look to Rob Wittig (who helped organize the project we worked on in our class)'s definition on his website:
Netprov (networked improv narrative) is an emerging art form that creates written stories that are networked, collaborative and improvised in real time.Other examples of netprovs include The Ballad of Workstudy Seth and Tempspence, both utilizing fake characters' twitter accounts to interact with real people. In the case of Tempspence, a character created by Rob Wittig and Mark C. Marino utilized the real person Spencer Pratt's twitter account to play with Pratt's twitter followers and confuse those who follow Pratt's famous persona. Pratt, famous for being the typical spoiled frat boy "lost" his phone which was then picked up by an obscure poet, who began playing word games with Pratt's followers, asking them often for romantic advice. People played along and enjoyed the strangeness of it, but when Pratt, Marino, and Wittig tried another project with "The Speidi Show" creating a fake show that only existed in the twitter and blog updates about the show, there was some controversy, as addressed on the website of "The Speidi Show."
Other netprovs done by Wittig and Marino include the Center of Twitzease Control, and The LA Flood Project, which are different from the first two in that they did not necessarily involve created characters. These were simply games that many could participate in however they chose to see fit. The Center of Twitzease Control created a new twitter disease outbreak, such a baconitis, following participants to tweet as though they succumbed to the disease, and thus had to bacon as though every bacon was bacon. Similarly, the LA Flood Project included mapping areas of LA in which this fictitious flood had over taken in google maps, and tweeting these maps, pictures, and stories. A new event would take place every day, and all the participants would respond in kind to the given event.
Clearly, there is a variety of ways to play these netprov games, whether with set characters, interactions with people who are not in on the joke, word games, or set events that everyone must respond to. The project that my class worked on combined several of these concepts in that we all had to have families, and a wedding had to occur for each of our families at the end of the story. We had the choice to be new characters, and most everyone took up that choice, and then we were free to do as we pleased, as long as we built off of one another and followed the main tenants. It was in all honesty, a lot of fun. I would be eager to participate in a similar project in the future, but I think the one that sounds the most fun is The LA Flood project-- it combines aspects of Alternate Reality games and GISHWHES (The Greatest International Scavenger Hunt The World Has Ever Seen) with reality. Alternate Reality games try to put the game in a real world space, often telling you places to go and things to do in those spaces. GISHWHES does much the same, but you must upload the videos of yourself doing certain things in certain places or mail in what you find in an elaborate scavenger hunt. The LA Flood Project improves on this in that you can make the experience what you want. It is a creative exercise as opposed to a physical one. Should you decide to make it physical, you can, but it is up to you how you want to participate, allowing for a wide range of creativity, while still interacting with known physical spaces on a textual level.
Another aspect of netprovs that is always unavoidable, but I wish could be configured somehow, is having time to fully participate. As a kid, on roleplay forums that you could explore on the web, or even playing table top roleplaying games in real time with your friends, you had time on weekends or after school to fully invest in your characters, plot lines, and plan with your friends. Perhaps that's just a flaw in my own nature (something that I'm working on) that I need to plan things with people to be able to really enjoy the playing and improvisation that comes after. But I do think that there is some difficulty in being a college aged student and only having a week to participate in the netprov. I would have really enjoyed being able to build something over the course of the semester, plan something out with my classmates, and see what came out of that very basic outline, but nobody has time for very much more than a week. Even then, it was a stretch for myself and many of my classmates.
I don't think that negatively affected our netprov though. I think that the short amount of time we were given pushed us to think on our feet and create new aspects and relationships for our characters quickly, but sometimes given the varying knowledge of how to use tumblr, things could get lost in the posts. Overall though, netprovs are an exciting medium to participate in, especially in how open they are to everyone. It makes one think what other things could be considered netprovs that exist online now, but are not categorized with this word. It seems so open, and encompassing, and many things seem similar, but are defined differently.
The core of new media on the web is that it is always evolving. The internet is young, and so it is still trying to define all of its many, many works, methods, and artistic movements. It in and of itself is an improvisation, and thus it is important to show and establish such an aspect in a medium like netprov.